Emotion-oriented Game-based Fitness App for Diabetes Patients
Kuupäev
2023
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Tartu Ülikool
Abstrakt
Diabetes is a growing health concern globally, and managing the condition requires
regular monitoring of glucose levels and physical activity. Conventional methods of
monitoring and exercise often lack the motivation required to keep patients engaged and
committed. This thesis proposes the development of an emotion-oriented game-based
fitness application - DiaBeatIt, specifically designed for diabetes patients to support them
in maintaining a healthy lifestyle despite their disease through the use of exercise such
as running or walking. DiaBeatIt combines elements of gamification to provide a fun
and interactive way of physical activity which includes walking on real-world maps and
solving diabetes-related quizzes.
In this research, the goal model is used to develop DiaBeatIt. The created application
is subsequently tested on a variety of diabetes patients to see if the emotional goals of the
patients are found to match the emotional goals obtained before and after the application
trial.
Kirjeldus
Märksõnad
emotion-oriented, gamification, goal model