Emotion-oriented Game-based Fitness App for Diabetes Patients

dc.contributor.advisorAnwar, Hina, juhendaja
dc.contributor.authorShrestha, Monika
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-10-26T07:42:03Z
dc.date.available2023-10-26T07:42:03Z
dc.date.issued2023
dc.description.abstractDiabetes is a growing health concern globally, and managing the condition requires regular monitoring of glucose levels and physical activity. Conventional methods of monitoring and exercise often lack the motivation required to keep patients engaged and committed. This thesis proposes the development of an emotion-oriented game-based fitness application - DiaBeatIt, specifically designed for diabetes patients to support them in maintaining a healthy lifestyle despite their disease through the use of exercise such as running or walking. DiaBeatIt combines elements of gamification to provide a fun and interactive way of physical activity which includes walking on real-world maps and solving diabetes-related quizzes. In this research, the goal model is used to develop DiaBeatIt. The created application is subsequently tested on a variety of diabetes patients to see if the emotional goals of the patients are found to match the emotional goals obtained before and after the application trial.et
dc.identifier.urihttps://hdl.handle.net/10062/93765
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectemotion-orientedet
dc.subjectgamificationet
dc.subjectgoal modelet
dc.subject.othermagistritöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.titleEmotion-oriented Game-based Fitness App for Diabetes Patientset
dc.typeThesiset

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