Digitaalse disaini ja tootmise rakendamine põhikooli III kooliastmes hüdrokopteri näitel

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TÜ Viljandi Kultuuriakadeemia

Abstrakt

The aim of this master’s thesis was to develop a digital learning material focusing on digital design and manufacturing, integrating STEAM competencies into a unified learning framework. The study was conducted as design-based research, applying the ADDIE instructional design model in the development process. The empirical study involved Grade 7 and Grade 9 students selected through convenience sampling, as well as a domain expert in technology and a basic school technology teacher selected through purposive sampling. The evaluation results indicated that the developed learning material was of high technical and pedagogical quality. No significant content-related deficiencies were identified, and the material was deemed appropriate for the target group

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Märksõnad

digitaalkunst, disain, tehnoloogiaõpetus, kolmas kooliaste

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