An experimental study to measure the effect of autothinking game on primary school students’ computational thinking knowledge

dc.contributor.advisorHooshyar, Danial, juhendaja
dc.contributor.authorDelev, Dejan
dc.contributor.otherTartu Ülikool. Sotsiaalteaduste valdkondet
dc.contributor.otherTartu Ülikool. Haridusteaduste instituutet
dc.date.accessioned2020-09-11T13:07:32Z
dc.date.available2020-09-11T13:07:32Z
dc.date.issued2020
dc.description.urihttps://www.ester.ee/record=b5371244*estet
dc.identifier.urihttp://hdl.handle.net/10062/69500
dc.language.isodeuet
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectcomputational thinkinget
dc.subjecteducational gameet
dc.subjectadaptivityet
dc.subjectprimary school studentset
dc.subject.othermagistritöödet
dc.subject.otherarvutipõhine õpeet
dc.subject.otherõppemängudet
dc.subject.otheresimene kooliasteet
dc.titleAn experimental study to measure the effect of autothinking game on primary school students’ computational thinking knowledgeet
dc.typeThesiset

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