Framework for Biofeedback

dc.contributor.advisorNorbisrath, Ulrich, juhendaja
dc.contributor.authorOnunda, Vera
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-08-31T12:42:54Z
dc.date.available2023-08-31T12:42:54Z
dc.date.issued2022
dc.description.abstractAs technological innovations and digital transformations evolve, more enterprises are looking for digital strategies for workforce training, productivity, and data-driven business management while considering user engagement and experience. The study aims to bridge the gap between biofeedback, virtual reality, simulation training, and serious games and strategies to solve real-life training problems while considering the user’s and facilitator’s experience and how devices can be linked cost-effectively through the prototype. The proposed biofeedback prototype is modeled around a virtual environment (digital twin) that accurately captures and reflects bio-feedback data in virtual reality, simulation training, and serious games. The prototype displays real-time biofeedback data in both the Head-Up Display (HUD) and potentially in the facilitator’s screen in the virtual environment (Meta quest two) during virtual reality simulation training as part of serious games strategies and methods. The paper also suggests that serious games mimicking real-life stressful conditions should be developed and integrate the vital systems captured after improvement. The areas in the prototype that need further improvement include data synchronization, user experience through the use of images and animations to display vital signs and adding audio feedback and incorporating vital signs captured to the game rewarding and scoring system and testing it using the target group who need occupationally related stress management.et
dc.identifier.urihttps://hdl.handle.net/10062/91923
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual realityet
dc.subjectBiofeedbacket
dc.subjectSerious gameset
dc.subjectOpen sourceet
dc.subjectDigital twinset
dc.subjectSimulation traininget
dc.subjectReal-life training problemset
dc.subjectStress managementet
dc.subjectUser experienceet
dc.subject.othermagistritöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.titleFramework for Biofeedbacket
dc.typeThesiset

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